About Me

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London, United Kingdom, United Kingdom
A mythical beast - a female wargamer! I got back into wargaming in the summer of 2011 after a very, very long break and haven't looked back since. I must admit that I seem to be more of a painter/collector than a gamer, but do hope to correct that at some point in the near future. My gaming interests span the ages, from the "Biblical" era all the way through to the far future. I enjoy games of all sizes, from a handful of figures up to major battles (see my megalomaniacally sized Choson Korean and Russian Seven Years War armies).

Wednesday, 18 May 2016

Russian Musketeers Day 5 - Finished

Woohoo! They're done. So, on with the pics.


First of all, Peter B asked for a pic of them with the grenadiers I painted a couple of weeks ago:



Now, without the grenadiers:


Voronejskiy Regiment:






Viatskiy Regiment:






And getting in a little bit closer on the command stands:






Lastly, a pic of my SYW Russian collection to date:


That's 6 regiments of cavalry (2 cuirassiers, 1 dragoon, 1 horse grenadier, 2 hussars); 12 regiments of foot (8 musketeers, 4 grenadiers); 2 artillery pieces and 3 commanders. In all, about three quarters of what it will be when I finish painting the figures I currently have in the queue.

Tuesday, 17 May 2016

Russian Musketeers Day 4

According to yesterday's post I was going to pop the musketeers off the painting sticks this evening. I didn't. That's because I popped them off this morning. That allowed me to glue them on the bases when I got home from work, then a few hours later I was able to add the basing gunk. that will allow me to do the drybrushing and flocking tomorrow night.



While I was waiting for the glue to set, I decided to get the supers ready for priming. First up I had to select which heads to put on them and then glue them onto the bodies. With that done I glued them onto some 25mm plastic bases for while I paint them. Then stuck them on top of some pill canisters with white-tack to make them easier to hold while painting.




I'll get out the airbrush set up later this week to prime them and maybe to do basecoats.

So, what colour schemes will I be painting them in? Well, Clint said that they'd make a great break from the SYW Russians, and I replied:


With the infantry, artillery, fusilier and hussar uniforms (cuirassiers and dragoon uniforms are ruled out because of all the buff - that's hardly a superhero colour now, is it?) I should be able to come up with some fun costumes.

Russian Musketeers Day 3 - Almost Done

Well, I didn't get quite as far with the painting yesterday as I'd hoped, but I managed to finish them this evening. Including the varnish:



I'll be popping them off the painting sticks tomorrow evening (I know from the grenadiers that I'll have to let them soak in a shallow bath of warm water to loosen the PVA first). Once they're dried off, I'll be sticking them onto bases with superglue. The basing gunk will probably have to wait until Wednesday evening, then drybrushing and flocking on Thursday.

I'm actually going to have 6 figures left over from this batch, but I have a plan for them. It's actually the exact number I'll need for it, which is very handy.

Saturday, 14 May 2016

Bombs Away!

Well, not bombs actually. This morning I finally got round to posting out the figures to four of the winners from my prize draw. And the figure I owed Dux from the 2014/15 Challenge. And a surprise gift for someone else.

On Thursday I was at the club for a WWI naval game. We've been playing a few games of smaller actions leading up to a refight of Jutland. Thursday's game (my first in the series) was Dogger Bank. I did take pics so I might do a brief report on the game in the next few days.

Today I've been mostly painting 15mm SYW Russian musketeers. Two regiments of them. I've actually got quite a bit done and I should be able to finish painting them tomorrow (maybe not the flags though).




Once they are done I've still got the artillery, two regiments of hussars, two of cuirassiers and some generals ready to go. And another four regiments of musketeers which I've just finished prepping. Not to forget some cossacks, but I have't worked out exactly how I want to do them. I want them to look fairly irregular, so I might wait until the Blue Moon ones are released. I'm also thinking of adding some variety to the hussars by mixing some Blue Moon in with the Essex.

However, after the current batch of musketeers I'll be painting something a little bit different - the superheroes/villains I bought at Salute for a friend at work. Lots of bright colours and extreme highlighting to try to capture the graphic novel look.

Monday, 9 May 2016

Back From Campaign 2016 (pic heavy)

What a hot and tiring weekend that was. Up very early on Saturday to get there in plenty of time for the 9am start of the first game; finishing the third game just after 7pm; up early again on Sunday for the 4th game's 9am start and heading home about 5pm after all the prize giving. All the while stuck inside a rather warm hall in a shopping centre while the sun was blazing down outside.

I did take pics of all the games, some more than others. My prediction of games finishing in about 2 hours instead of the 3 hour limit was only borne out for Sunday's games. My other prediction of how my Swiss would fare was confirmed in four of the five games (22-3, 24-1, 23-2 and 22-3 losses). My second game was actually a 11-9 winning draw for me. However, as my opponent was a very young girl I am definitely not bragging about that. Mind you, her average score over 5 games was almost double mine and three of her other opponents won by much more than me.

But before I do the pics of the games, here are pics of my purchases. Just two items, both for The Chicago Way:


Out of the bag

Markers punched out of the sprues


Game 1 - Swiss vs Taramasalata* Spanish with Early Henrician English Allies

* OK, you got me - Trastamara Spanish



Milanese gendarmes lose a base to heavy guns


Not looking good for my light horse

Pike keils are almost there

I told you it wasn't looking good for them

And they break

Whoops! Light foot get caught while evading light horse

And the pikes are in at last!
 They would have got in sooner, but I'd forgotten that in FoGR you can't interpenetrate light foot when charging.

I did break a Spanish Keil, and was lined up to muller the camp
Sadly my opponent had broken another of my units, breaking my army. 22-3 loss.

Game 2 - Swiss vs Maximillian Imperial

This was the game against the young lady.


The keils close in. Those German cavalry in their rear are a bit worrying though...

I opted to protect the rear of the first keil in by charging the middle one into the gendarmes.
 Both combats here were going badly - my dice rolls were truly atrocious. the keil fighting the gendarmes broke and the other keil rolled horrendously for seeing the break, dropping them to fragmented. The broken keil then routed through them causing them to break, leaving a very large Swiss pike keil shaped hole in middle of the table.


Fortunately I'd broken and fragged enough of her units to come out just ahead on points. 11-9 winning draw.

Game 3 - Swiss vs Early Henrician English


The other two members of my team got byes for this round due to their opponents having to pull out to deal with family illnesses or bereavements. Below is a pic of the tables they would have been playing on:


I kept forgetting to take pics during this game, largely because we were having a great time chatting and taking the mickey out of various things.

And combat is joined! Mind you, some of his light horse have captured my camp (and light guns) but my skirmishers have revenge in their sights...


One of my only truly good dice rolls!
24-1 loss

Game 4 - Swiss vs Flodden Scottish

I knew this game would be rough even before my opponent deployed his troops. When I realised he had 5 pike keils totallign 70 bases against my three keils with just 34 bases, the maxim that "Quantity has a quality all of its own" sprang to mind. I decided to split my keils with the two superiors taking on 3 Scots keils, and the small elite keil taking on two by itself.




Level pikes and charge!

As it happens, he charged me. The light foot rolled low for their evade, had to drop a file and got caught. His keil might have hit mine in the flank, but it wasn't actually a flank charge, which helped for later on.

Crap, that's my light guns gone again!

What was it with all my evade dice rolling low and letting me get caught?

Those light foot held on remarkably well in the melee...


Middle superior keil has lost 5 bases (mostly to artillery on the way in) and is disrupted. Meanwhile my left hand keil has still to join combat

They went in, won the impact 4-2 but then he rolled a 12 for his shot at my general

"We can just elect another general"



You may recall seeing my gendarmes slowly working up to get behind the Scots pikes. Well, this is where they had an effect. His already disrupted keil lost badly in the melee then he rolled incredibly low for the cohesion test. If the front edge of my gendarmes hadn't been just beyond the rear edge of his keil, they would have been self-supporting and only dropped to fragmented. However, the gendarmes meant it was a double drop to broken.

Unfortunately it was his turn next and his light horse took my camp, breaking my army.



I've just realised that I hadn't said anything about the other pike push - my elite keil of 10 bases against two average 14-base keils. Well, they didn't lose any bases or drop in cohesion and did do some damage to their opponents.

23-2 loss.

Game 5 - Swiss vs Scottish (not Flodden)

This round saw the Central London Wargames Club civil war as our team, played the other team from the club (who were in the lead throughout the tournament and the eventual winners). No Scots pikes this time - they were spearmen instead.

The heavy guns sighted in on my right keil.

And again

And again - broken

"Umpire - new dice!"


But I managed to rally them two turns in a row

These dice need to be sacked. Or crushed. Or burnt.

Now, that's what I call a recovery


That'll be the guns captured again...

But then I captured two of his!

"Kerrunch"

The Milanese men at arms crash into the highlanders, who get fragged at impact


And broke in melee. My pursuit didn't quite reach the next lot of highlanders


My third keil has been taking hits from the guns again. Also a bit of a FUBAR with my lights who had to evade through each other in opposite directions. the one who evaded rapidly from the light horse did so into the charge of the Scots spears who had targeted the other, then lost at impact (unsurprisingly)

Meanwhile, his light horse captured my camp, ending the game
Mind you, we hadn't spotted that the game had ended and carried on. during the melee I actually broke both his centre "keils", but they didn't count as it was all over in the impact phase.

22-3 loss


Despite my huge losses I thoroughly enjoyed all my games. With hindsight, taking the Swiss was a mistake as they simply didn't have enough battle troops, thanks to the rule that you can't take any more bases of superior/elite troops than you take of average/poor (separate for foot and mounted). As the Swiss keils are either superior or elite and all the average troops and light foot, it was never going to be a winner. If I'd actually read the other lists I might have taken another army, probably Maximillian Imperial just using my Swiss figures to sub in as landsknechts. I'd be able to take quite a lot of other heavy foot, some medium and heavy artillery and a lot of gendarmes as well.