About Me

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London, United Kingdom, United Kingdom
A mythical beast - a female wargamer! I got back into wargaming in the summer of 2011 after a very, very long break and haven't looked back since. I must admit that I seem to be more of a painter/collector than a gamer, but do hope to correct that at some point in the near future. My gaming interests span the ages, from the "Biblical" era all the way through to the far future. I enjoy games of all sizes, from a handful of figures up to major battles (see my megalomaniacally sized Choson Korean and Russian Seven Years War armies).
Showing posts with label NSL. Show all posts
Showing posts with label NSL. Show all posts

Thursday, 21 July 2016

Army Review: 15mm NSL Ground Forces

I know you're all desperately anticipating the posting of my NSL ground forces, but you'll just have to wait...




OK, you won't have to wait. Here they are!

Panzergrenadiers:



Hover bike scouts

Hover MAWPs (Mobile Autonomous Weapon Platforms)

Squad attachments

Squads and squad attachments

Squads, squad attachments and commanders

HAMR specialists and heavy weapon teams

Laser snipers, plasma gunners and missile specialists

Panzergrenadier Vehicles:



Hover drones

APCs

Rear - command APC, cargo carrier, scout tank
Front - light tank, missile APC
Power Armour Squadron:



Heavy weapon specialists

Heavy weapon squads

Squads

Commander and sub-commanders

Panzers!:



Medium tanks/MBTs

SLAM artillery, air defence and missile tanks

Infantry close support tank; armoured cargo carrier, engineering tank

Heavy gun tanks

As I was writing this post, I got to wondering how much this lot weighs, so I put them on the bathroom scales - 12lbs (5.45kg). That's quite a bit of heavy metal!






Thursday, 14 July 2016

AAR - A Scattergun Approach

Furniture WIP:  Two bookshelves secured to wall in hobby/painting room. Made a start on the wall-shelves to go above my painting table (power tools - yay!!) but my drill ran out of charge before I'd finished the first wall bracket. The battery is recharged now and I should finish them by lunchtime tomorrow, barring any mishaps.


Hmmmm, I suppose I should do the AAR from Monday's game of Gruntz with J Womack (Scattergun Gamer) & sons...

I'd set up the scenario with the NSL having landed an advance force on a planet they've laid claim to, but have since discovered that there is a pre-existing alien settlement there which puts the claim in jeopardy. They've decided to eliminate and remove all traces of the alien presence before the UNSC find out.  The Crusties are aware of the arrival of some aliens on their planet and wondering if they will be friendly. The UNSC have determined that the planet is already occupied, that the NSL have (illicitly) landed a force there and as a result are sending an intervention force to stop the NSL doing anything rash...

The NSL had two infantry platoons and one armoured platoon; the Crusties had a forward platoon, a command platoon situated just behind and a heavy platoon in reserve. the UNSC had a platoon which might come on at some point.

J's sons opted to take the Crusties; J and I took the NSL; Simon was umpiring and taking the UNSC.

Each force (NSL, Crusties, UNSC) had their own victory conditions. To keep track I decided to use some plastic "gold" coins I bought for piratey games.


The first turn saw the NSL and Crusties making initial moves. One of J's APCs had line of sight on one of the Crusty buildings so he took a shot and caused some damage (one of victory conditions).

Turn 2 saw the NSL armour arrive on table, just to add to the chaos. The Crusties had a 1 in 3 chance that their heavy platoon would come on this turn - it didn't.





There was soon a bit of a traffic jam in the centre of the NSL deployment zone...


Turn 3 saw the Crusty reinforcements and the UNSC both arrive on table, increasing the chaos mucho mucho - we only just had enough activation cards for the units that were deployed. And some of the APCs hadn't disembarked their squads...


A Crusty walker managed to score enough damage to knock out one of my APCs. It didn't blow up, but the crew and troops didn't manage to bail out. That gave the Crusties 8 victory points.


However, one of my other APCs managed to finish off a Crusty building - another 3 VPs for the NSL.

 
Lots of toys on the table!


The Crusty unit with the brown and orange tokens was the victim of friendly fire from a mortar whose round deviated right on top of them - four hits, four casualties.


We did start turn 4, but realised it had got to chucking-out time so called it quits. The NSL had managed to take out another building and some more units, just inching ahead for VPs.


To round it off, here's a pic of all involved:

Simon, me (yikes!), sons*, J
*One is Dane/Dain the other Zane/Zain - can't remember which way round!

It was a fun but very chaotic game.



Lessons Learned:

For multi-player/multi-force games cut down the number of units/points for each force. If nothing else, it will reduce the weight I've got to carry to the club!

Don't use the activation cards, or only use them to determine the order that forces (rather than units) activate.

Sort out the deployment zones so that units don't have too far to move to get into contact, maybe by reducing the playing area (which would also leave space for drinks, sheets and other clutter at either end of the table).

Saturday, 2 July 2016

NSL Vehicle Reinforcements

I still haven't finished the last three supers - sorry! Hope to get them done tomorrow.

Yesterday evening I spotted something lurking on the floor to the side of my painting desk, part-way finished - my extra NSL hover vehicles. I also realised that I probably need them for the game of Gruntz I'm planning for the Scattergun Gamer when he pops into the club during his UK trip in just over a week. The only steps left were the basing and to do go over some bits with satin or gloss varnish.

I did the basing last night, at which point I remembered the note I wrote to myself when I did the previous batch of vehicles - to add the basing mix before priming and painting everything! Today I've brushed off the excess sand and grit (especially where it had got onto the plenum/skirt of vehicles), painted the basing texture, added some patches of static grass and done the spots of gloss/satin varnish.

Anyway, they're all done now. The colours didn't come out quite the same as the original batch of vehicles - I think I used less of the Hull Red for these and the camo colours airbrushed through mesh seem to show up better this time.

Righty-ho, pics time:

The batch

Recon tankette and light tank



Rommel medium tanks





Supply truck




Gauntlet close support vehicle





Gauntlet engineering vehicle






All my NSL hover vehicles:


The lights

The heavies
Well, that's enough for one post!