C-in-C: Field General
Subs: 2 Troop Commanders
4 4-base BGs of "Other Cavalry"
2 6-base BGs of Armoured Lancers
3 6-base BGs of Light Foot archers
1 6-base BG of Light Foot javelins
(I think this is what it was)
C-in-C: Troop Commander
Subs: 2 Troop Commanders
5 8-base BGs of Heavy Foot pikes
1 2-base BG of Elephants
1 4-base BG of Armoured Lancers
2 4-base BGs of Light Horse javelins
2 8-base BGs of Light Foot javelins
1 8-base BG of Heavy Foot offensive spear
Pre-Game set up:
We diced for pre-battle initiative - I was on +3, Alan on +1. He rolled a 3, I rolled a 2 so I won and chose Steppes as the terrain (what a surprise!!). We selected terrain pieces (each of us could choose 1 compulsory and 1-3 optional items) which gave us 3 open terrains, 1 gully and 2 brush-covered rough grounds. On to placing them and at this point the Dice Gods chose to play cruel tricks on me with the tresult that the open areas were in places where they were next-to-useless whilst Alan was able to get the terrain that would be awkward for me in areas where it would restrict me (ie - the centre of the battlefield). Grrrr!
Alan had to deploy first, and put down 3 BGs of pikes; I deployed my light foot archers on the same side of the table. And so it went on. I realised my big mistake later on and also what I should have done instead.
Note to self: DO NOT deploy lancers in the battle line facing pikes!!!! Or if you do, make sure they stay out of charge range of them until they are disrupted!
Alan's Deployment (note the huge pike phalanx on his right wing):
My deployment (note the weak deployment on my right wing, stupid placement of supply camp, stupid placement of my cavalry reserve and stupid placement of 1 of my generals - why on earth did I put him in with the archers?)):
Turns 1 and 2 proceeded with very little action, just moving towards each other. My light foot did manage to get some shooting in and even managed to disrupt one pike block. Turn 3 saw a little bit of movement, mainly on my right flank.
In Turn 4, I discovered to my cost that I had accidentally brought my lancers to within 5" of Alan's pikes so they had to test NOT to charge - one BG passed, the other failed. Crash, bang, whallop - burst through 2 BGs of my light foot straight into 2 BGs of pikes. The impact resulted in them going disrupted and losing a base, the first casualties of the game. On my right wing, a BG of Other Cavalry did manage to cause Alan's Light Horse to run away. Unfortunately this cleared the path for his light foot javelins to disrupt, fragment and break my light foot javelin troops (even though they hadn't lost a single base). This left them in a very handy position to reach and sack my supply camp.
Stupid, impetuous lancers!!! Grrr!
That's right, run away from us you cowards!!
First casualties (sheds a tear!)
"You're meant to fight them not run away!"
"Well, if you hadn't given us bent spears we might have stood a chance"
It all got rather messy from that point onwards, although my impetuous lancers did manage to break one of the pike blocks, but in doing so lost enough bases that they reached the auto-break point.
"Those pikemen don't like it up 'em Mr Mainwairing!"
And then the elephants got involved. The various impacts and melees succeeded in breaking enough of my BGs to cause an army rout.
Some pics of the mess that was the last few turns:
My general climbs up to get a better view.......
Whoops! The other BG of armoured lancers breaks, game over!
Despite the loss, it was a fun game and an excellent learning experience.
Lessons To Learn:
1. The Dice Gods are capricious - sacrificing to them does nothing, they regard those who do so as folls to be toyed with.
2. For terrain, choose 3 normal sized pieces of open ground so that at least there's a chance of blocking terrain you don't want
3. Don't deploy lancers in front of pikes, or if you do ensure that you keep them out of charge distance until you are ready.
4. Don't place your supply camp near to a sparsely deployed wing
5. Don't put just one BG of LF and 1 of cavalry to defend your open wing
6. Make sure your open wing has a general in command range to help the BGs there.
7. Don't let your light foot get caught between your lancers and your opponent
I definitely need to reconsider my army list for future games. In retrospect I probably had too much light foot in the army, and having the lancers in 6s when the pike blocks I was up against were only 2 bases wide wasn't sensible.
I might take some or all of the foot archers as medium foot instead - more shooting dice over the same frontage should help soften up the opposition for my cavalry to charge in against.