About Me

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London, United Kingdom
A mythical beast - a female wargamer! I got back into wargaming in the summer of 2011 after a very, very long break. My current interests are Ancients, ACW, 30YW and SciFi gaming.

Saturday, 11 April 2015

21 Again!

Yes, it's that time of year again when I celebrate my 21st birthday. I know, I know - you can't believe that I'm that old...


WHAT?

*Harrumph!*

OK, let's just say that I haven't celebrated as many birthdays as Ray the Budgie-Smuggling Badger who is also celebrating his birthday today.


However, my plans for having a nice relaxing birthday dossed on the sofa watching TV have not gone entirely to plan.

This morning I popped out for a while and when I got back my key wouldn't go into my lock. Aaaarrrrggghhhh! A quick visit to my neighbour to borrow their Yellow Pages to find a number for a locksmith, call said locksmith and wait for them to turn up and get me back in.

After waiting half an hour for him, I got a call from their office to say that he was stuck on another job and they were going to send their back-up locksmith, but he'd be about 1.5 to 2 hours. So, I went to the local greasy spoon for a fry-up while I waited. When he still hadn't turned up after the 2 hours I called their office again and they checked in with him and phoned back to say he would be with me in 20 minutes. It was actually 25 minutes in the end.

So, 3 hours of waiting for the "half hour guaranteed" locksmith.

He got me in and I decided it was probably a good time to get a new lock fitted.

I could have done without the expense, hassle and wasted doss time. Especially on my birthday.


Well, that's enough whinging, so on with the post. Part of my reason for going out this morning was that I had a blue card of joy and frustration (not a red one - this was from Parcelforce!) waiting for me when I got home last night, so I needed to go to the Post Office up the road to collect my parcel.

I knew what it was. During the Challenge, Ian of "The Blog With No Name" fame had submitted some 15mm Dominate Romans and said that when the army was complete he was probably going to sell it. I called "dibs", so when he finished it the other week I called "dibs" again and we sorted out a price.

So, I am now the proud and happy owner of this lovely army:












Plenty of space in the boxes for future additions!


Ian had done a very good job with the packaging and there was only one minor casualty - a rider who had come off his horse. A quick spot of superglue was all that was needed to reseat him.

This gives me a mini-project for tomorrow - adding magnetic sheet to all the bases and lining the box files.

As I haven't been posting much since the end of the Challenge, I ought to bring you up to date.

Painting - errmm, I still haven't put brush to figures since the end of the Challenge. Maybe tomorrow...

Gaming - I did post an AAR of a game of ADLG the other week and I've had 3 games since then. On Monday I joined in a big game of King of the Battlefield (Seven Years War) with a few other guys from the club. This was the second outing for my Russians. Jolly good fun was had by all involved - I did take some pics, but don't ask me to give a proper AAR as I didn't take notes and didn't take many pics.

View down the table. On the left are the Prussians (left flank and centre) with a corps of French arriving on their right flank - those dastardly Gallic types had done a deal with the enemy!. On the right we have the allied forces - Saxons on the right flank, Russians in the centre and An Austrian corps just arriving on the left flank.

Russians vs Prussians in the centre

Saxons advancing on the Prussian left flank


Weren't there some Russian cavalry? Ooops!

Didn't the Saxons have some infantry columns attacking the hill?

Hordes of treacherous Frenchies advancing on the Austrians (when the traffic jams allow)

I'm sure I had more Russian infantry a few minutes ago. Oh well, I'm sure the Apsheronskiy regiment can clear the woods on their own...

The original Saxon and left-flank Prussian corps withdrew from the field to allow new corps to come on

Or maybe the Apsheronskiy regiment can't clear the woods on their own...


On Thursday I played my second club-comp game of ADLG. This time my Alans were up against Classical Indians. Not the best match-up in the world for my horsey-boys. In fact, possibly the worst match-up that could be found - cavalry do not like shooty infantry interspersed with nellyphants. My best hope was to get into a position where I could hit their battle line in the flanks and rear and roll them up that way. I did manage to get into that position, but sadly too late as Brian's archers had killed enough of my shooty cavalry to break my army. As it was still fairly early we decided to swap over and play another game for an hour or so. At that point we called it in favour of the Indians as the Alans' centre and left flank were about to disappear along with their camp. Unfortunately I forgot to take my camera, so there aren't any pics.


Wednesday, 8 April 2015

Analogue Hobbies Painting Challenge - The People's Choice

With the voting for Challengers' Choice complete, it is now time for everyone else to vote for their favourite submissions of this year's Challenge.

Everybody can vote for up to three submissions. These can be individual entries, a collection of entries on a theme or their entire body of work. For example you could vote for AnneO's "Doom Bunny" (a single entry), MarkO's 28mm Napoleonic Austrians (a collection of entries) or everything submitted by MichaelA.

You can vote for anything submitted for the main Challenge or the bonus theme rounds

Challenge Blog


Bonus Theme Rounds Blog


Voting closes on Sunday morning (that's Sunday morning in Canada).

So, do pop on over to the blogs, take a gander at all the entries and vote for your three favourites. Full rules and such like for the vote can be viewed here.

Sunday, 5 April 2015

Monday's Game of ADLG

Back in November/December I signed up for our club's ADLG tourney. Possibly not the best of ideas with the Challenge about to start, but these things happen.

I finally played my first game (of four) on Monday against the Madaxeman. I'd rather stupidly opted for the Alans (the only army I have at present for the period/theme of the tourney) and the other armies in my group are Romans and Macedonian successors - not the ideal opponents for a cavalry army. The Madaxeman's army was an Early Successor one - mostly pikes, some heavy cavalry and a nellyphant with a smattering of other heavy/medium/light infantry thrown in.


Unfortunately I lost the initiative roll, so the Madaxeman opted to be the defender and selected Mountains as the region type. The terrain and where it fell was not brilliant for my cavalry. The dark green blobs are forest; there are two steep hills in the top right corner. The other two pieces are brush.

I was a little surprised to find him only deploy two corps and announce that the third corps was on a flank march. I was expecting it to come in on my right flank, but it actually came in on my left. But that happened a few turns after this. I probably should have sent one  of my corps on a flank march, but forgot. I should also have put my camp between the forest (and next to it) and the brush on my baseline.

If you are wondering why I haven't deployed any heavy cavalry to the left for the forest, I couldn't - there are strict deployment zones for battle-line troops and you can't deploy them in the outer margins. The forest started at the deployment edge


I'd deployed with my shooty-cavalry ahead and advanced them fast to slow down and shoot up the pike blocks and other heavy troops. My right wing was advancing to try to get into position to attack the flanks and rear of the pikes. The lancers in my centre and left wing corps were being held back so that they could either sweep round on his right flank/rear or react to any flank march.


His flank march arrived quite early - three heavy cavalry and two light horse. If only I'd sent one of my corps on  a flank march down that side- his would have been driven back and had to deploy no more than 20cm from his base edge on that flank. The next turn my corps could have come on and hit him in the flank or rear.

Rules tip - if both armies have flank marches on the same flank, which ever has the most units (light units count as half) drives the other back.

Rules tip - if you have a lot of units on your flank march, you'd better hope that you roll high for command pips and have enough space to deploy them all!


My lancers on the left charged his lancers. The shooty cavalry had been charged by the elephant and evaded, so I'd decided to bring them down to support the lancers.

Rules tip - different unit types have different cohesion points. Skirmishers have two, most battle line troops have three, some (eg pikes) have four. To show how many have been lost, the convention is 1 loss = green; two losses = yellow; three losses = red; four losses = black.


It turned out that my lancers did need some help! The one at the top also got charged in the flank by some hoplites (supported by light foot) but did succeed in killing the lancers they had originally charged - at this point they have turned to face the hoplites. However my other two lancers got creamed. To try to stop his lancers carrying on, I charged in with my shooty cavalry. One of them did OK, the other died ever so quickly.

In the top right you can see what happens when pikes that have been shot up get charged in the flank by lancers. One unit got blown to pieces by the charge and the lancers pursued into the next. It's even better when those lancers are supported on each flank.

Rules tip - in melee combat, each supporting unit gives you a +1 to your attack roll (light troops count half, rounded up).

Rules tip - if you are attacked in the flank you lose your attack bonuses and if the charge was by battle line troops you also drop a cohesion level.
NB - pursuit into contact with a new unit does not count as a charge.


Meanwhile in the top right corner, I'd sent a unit of light horse to loot the camp. However, thanks to us both having not played ADLG for months we forgot that light foot can't charge anything other than light foot in the open. A turn or two later, another light foot had come out of the woods and charged them in the rear. Of course, we didn't discover our mistake for several turns, but which time another of my light horse had joined in and some of the medium or heavy cavalry that was milling around in the middle of the table doing sweet FA had decided to take a look.

I could have looted his camp much earlier and then taken on the light foot in my own good time.



Getting back to proper fights though, here you see my centre corps lancers have charged into the front of his two remaining pike blocks. I didn't have any choice as my command pip roll was too low to stop them, so I used a point to declare the charge. Or they might have been close enough for a zero-point spontaneous charge. 

Rules tip - impetuous cavalry have to charge any unit within charge range. If you don't declare a charge then for each unit you have to pay 3 command points. You don't normally want to launch uncontrolled charges as you take a -1 on your melee attack roll. You definitely don't want to frontally uncontrolled-charge heavy infantry, particularly spearmen or pikes, as they will be at a +1 or +2 in the combat anyway (not to mention negating your cavalry's combat bonuses).
Edit to correct - Impetuous cavalry don't have to make frontal uncontrolled charges against heavy infantry. Thanks Seb!

By this time, the last remaining unit of my left flank corps had been destroyed and his elephant had taken out some of my shooty cavalry. Fortunately the next turn was mine and I had units teed up to hit the pikes in the flank and rear.

At the top of the pic the two cavalry must have charged into another infantry unit (possibly hoplites, maybe Thracians - they're not in shot and I can't remember. It may even have been a flank charge).

In the final turn I took his camp and charged the flank and rear of the pike block. That was enough to break his army and win the game, but I was only 1 point off being broken myself!

Saturday, 28 March 2015

Challenge Round-Up

***Warning - Lots and Lots and Lots of Pics!!!***



Now that I've had a chance to recover from the trials and tribulations of 15 weeks of the 5th Analogue Hobbies Painting Challenge, it is probably the right time to do a round-up of everything that I submitted.

After my previous two Challenges, I posted every entry in the order that I submitted them. I've decided to do something different this time and group the posts according to themes. I'll go with a historical order.

**Edit: I've added links to the posts on the Challenge blog for each entry**


28mm Wars of the Roses

Entry 14 - Retinue Archers (300 points)

This entry is the beginning of my 28mm WotR army for FoG. Sixty bowmen.


Charles Kneale, Baron Broadstone
Piers Rose, Earl Chelwood
Edward Kneale, Earl Anderida
15mm Choson Era Koreans

I managed to add a fair few units to my Choson Korean army this year.

Entry 4 - Righteous Army Command (11 points)


Entry 5 - Warrior Monks (107 points)



Entry 21 - Soldiers and Archers (144 points)





15mm Thirty Years War

Just the one unit this year!

Entry 19 - "Yellow" Foot Regiment (64 points)




15mm Seven Years War Russians

I managed to surprise myself with the speed and quality that I painted these up. Not to mention the fact that I actually completed an army (albeit a relatively small starter army).

There was also the added trouble of hand-painting the cast-on flags - I managed to produce a reasonable impression of the actual flags.

Entry 1 - Zeltiy and Slobodskiy Hussars (72 points)

Zeltiy Hussars
Slobodskiy Hussars


Entry 2 - Cavalry, Generals and Artillery (195 points)

This one was a rather packed submission!

3rd ("Fedorovitch") Cuirassiers
Kievskiy Cuirassiers

Sankt Petersburgskiy Horse Grenadiers
Tverskiy Dragoons


General Baron Ivan Tovokov; General Count Vasilliy Oldvol; General Vladimir Yvorluncz

Entry 6 - Grenadiers (74 points)

1st and 2nd Grenadiers

The flag I had to try to paint!

Entry 8 - 2nd Moscowskiy and Apsheronskiy Musketeers (74 points)

2nd Moscowskiy Musketeers
Apsheronskiy Musketeers

Entry 9 - Four More Musketeer Regiments (150 points)

Curt had challenged me to complete these four in a week - I got some extra points for succeeding.


Arkhangelovskiy Musketeers
Astrakhanskiy Regiment
Chernigovskiy Regiment
Novgorodskiy Regiment
And a picture of the whole army:





6mm American Civil War Union Army

I didn't quite finish this army - I've still got four line and two Zouave infantry regiments to paint up (of the ones which are prepped and primed).

Entry 12 - Eight Infantry Regiments (120 points)





Entry 15 - Cavalry and Command Point Markers (83 points)






Entry 16 - Artillery and Four Infantry Regiments (104 points)


16 artillery bases - do you think that's enough?
Smoothbores (4 of 12)
Parrott Rifles (4 of 4)


Entry 20 - Generals (20 points)



Entry 24 - Four Infantry Regiments and Sharpshooters (72 points)





28mm "Salutesville" - 1920s Pulp/Mob Wars

Entry 7 - Blame it on the Bellboy (10 points)





Entry 10 - Salutesville's Finest (105 points)









I exited the Challenge with these four lovely ladies from Salutesville:




28 mm Neo-Noir Pulp

Just the one entry in this category - my Curtgeld antihero.





15mm Science Fiction







"Get away from her you BITCH!"








Another points bomb, painted in a week!


The Grunts:

The Commanders:

Recon Squad:

Heavy Weapons Teams:

Forward Observers:

Specialists:
HAMRs
Missiles
Plasma Guns
Laser Rifles
 Squad Attachments:
Missiles
Plasma Guns
Laser Rifles
HAMRs

*Mobile Autonomous Weapon Platform


Wombat APCs
Wombat Flatbed, Command and Missile APCs
Rommel Gun Tanks
Rommel SLAM Artillery, Area Defence and Missile Tanks
Hover Drones
Hover MAWPs - plasma, tribarrel autocannon, missile
SAW and Plasma Gun Heavy Squads and Specialist


Spaceships

Following on from last year, I had to do some spaceships. Not as many as last year though!




Escort Cruisers
Heavy Cruisers
Battlecruiser
Battleship
Battle Dreadnought
Super Dreadnought







Phew! That's a lot of entries and a lot of pics! If you've made it all the way down to here, congratulations!

If you want to see all the posts with all the pics and read my verbose ramblings, follow this link.


Doing some maths, here's a breakdown by category:

28mm WotR - 300 points (11.9%)
15mm Choson Korean  - 262 points (10.4%)
15mm 30YW - 64 points (2.5%)
15mm Seven Years War - 565 points (22.4%)
6mm ACW - 399 points (15.8%)
28mm Pulp/Mob Wars - 135 points (5.4%)
28mm Neo-Noir - 28 points (1.1%)
15mm SciFi - 622 points (24.7%)
Spaceships - 147 points (5.8%)

By scale:

6mm - 399 points (15.8%)
15mm - 1513 points (60%)
28mm - 463 points (18.4%)
Spaceships - 147 points (5.8%)


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