In my previous post I detailed my opponents and the outcomes.
My first opponent was Guillaume with another Sea Peoples army - woohoo! Civil war time!
Guillaume had gone for a different composition, which is the second alternative army I outlined in my conclusions. Just to remind you:
4 x Troop Commander
2 x 4 Heavy Chariots
2 x 8 Armoured Retinue
4 x 8 Swordsmen
4 x 6 light foot javelins
I ended up with the initiative (I don't remember if I won, or whether Guillaume passed it to me). As the only terrain type available to Sea Peoples is agricultural, we went for that!
Guillaume's deployment - a nice long line
My deployment - also a nice long line
A couple of moves in - his skirmishers are winning against mine on the left
My skirmishers are also losing (but not as badly) on my right, but they are tying up one of his swordsmen units.
In the centre, my average protected swordsmen are facing his superior armoured swordsmen - whoops! That can't end well for me....
His heavy chariots are threatening my medium foot in the open - that can't got too well for me. There only hope was for their friends on the right flank to charge the chariots in the flank, but Guillaume got a unit in close that they had to take on.
My centre is not looking happy....
It's looking even less happy now....
As the broken unit routs, it burst through the supporting unit, dropping it to fragmented. Somehow they passed the test for being charged while fragged.
The death pile
Accumulated broken markers for units that have either routed off table or disintegrated before getting there.
And the final point that won the game 25-0 for Guillaume
Guillaume was a great opponent and I really didn't mind losing 25-0 to him.