About Me

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London, United Kingdom, United Kingdom
A mythical beast - a female wargamer! I got back into wargaming in the summer of 2011 after a very, very long break and haven't looked back since. I must admit that I seem to be more of a painter/collector than a gamer, but do hope to correct that at some point in the near future. My gaming interests span the ages, from the "Biblical" era all the way through to the far future. I enjoy games of all sizes, from a handful of figures up to major battles (see my megalomaniacally sized Choson Korean and Russian Seven Years War armies).

Sunday, 4 November 2012

Viral Blog Post - "Are You a Proper Wargamer?"

Wow, a week without having posted anything. That's mainly because I haven't had anything to post. Last Sunday, just before I headed off to bed I realised I had another bleeding cold which combined with increasing my hours at work left me too worn our to want to do any painting this week and yesterday.

I did get some work done today though - the dark ages buildings are now finished. I'll take some pics tomorrow and post a review of the buildings. I also did a bit more work on the cuirassiers - armour has received a black wash, saddle cloths have been painted and the horses have been base-coated.


OK, so another viral on the wargames blogosphere has been kicked off by Phil B over at The Wargaming Site

So, here are my answers.


* Spent at least £500 on figures / tanks - and you get extra kudos for every £500 you've spent
Definitely over £500, possibly over £1000 (if not, I'm damned close). Not bad considering I've only been back into gaming for just over a year
* Pricked your finger or thumb on a pike block - several times
Pikes and lances, many, many times.
* Tried at least 10 different rule sets and vowed never to play half of them ever again
Not yet, but with only a year or so of gaming I haven't had time yet. I've definitely read more than 10 and decided against playing several of them (the wonders of free and cheap PDF rules)
* Bought an army off EBay
Not yet
* Sold an army on EBay
Not yet
* spent months painting an army - then used it in anger once
Not an army, but I do have several squads for SF skirmish games that haven't seen any tabletop action so far
* tried several different periods and genres
Yup
* dropped a box of figures on the floor from a great height
Not yet (thank goodness)
* lost a battle on the last throw of the dice
Yup
* made at least one enemy for life
Does having 3 stifles on PMT count as having 3 "enemies for life"? I've obviously upset them enough for them to want to ignore my posts
* had a proper, stand up argument over a wargames table
Nope, probably because I'm too easy going.
* thrown a dice across a room
Not intentionally - some overly enthusiastic rolls have seen my dice skip off the table, onto the floor and carry on to the far wall.
* rebased an army for a different rule set
Not yet. If I changed rules and the new one used different base sizes I'd probably opt for a different army (and maybe scale)
* inflicted a whopping defeat on an opponent
Only once
* suffered an embarrassing defeat due to a stupid tactical decision
Pretty much every game I play
* joined a wargamers club
Yes and no. Central London Wargames Club isn't a membership club, you just arrange games with other "members", turn up and buy drinks
* bought a ton of lead that remains unpainted
Certainly a good few pounds weight
* been to a wargamers show
Yup - Colours 2011, SELWG 2011 and 2012, Salute 2012, Broadside 2012, Campaign 2012
* have more dice than is logical or necessary to own - and have used most of them
Definitely more dice than I really need, but not all (or probably even most) of them have been used
* have taken boxes of troops down to a club just to show them off to your mates
Haven't taken whole boxes, but have taken units or individual figures.

So, that's:

10 definites
6 negatives
4 maybes or partials

I guess that means that I am a "proper wargamer"

Sunday, 28 October 2012

Sunday Painting Etc

I managed to get a decent amount done today:

Camp/Ambush Pieces - sprayed with matt varnish; tufted; flocked. Finished!

Ambush markers

Supplies in the camp

Priests and monks praying for victory





Dark Ages Buildings - "thatch" coated with 50% PVA. It works quite well at making the fur simulate thatch. the buildings are almost finished - I just need to add the detailing (doors, windows etc).

Anglo-Dane Dwelling (28S-DAR-103)

Late Saxon/High Medieval Hovel (28S-DAR-102). The paler patch is where the glue hasn't completely dried yet.

These 2 buildings should do nicely for games of Saga. Assembly is quite easy

Croats - riders glued to horses; primed with gesso.



Next onto the bench will be the 24 cuirassiers, as they'll be a pretty quick bunch to finish. After that I'll do the artillery, then the foot and then the Croats. Once they are done, I think it's time to take a break from historicals and paint up some of the huge 15mm SF pile of got waiting.







Saturday, 27 October 2012

AAR: 1646 New Model Army vs 1650 Scots Covenanters

OK folks, a report of my first game in the club's ECW FoG:R tournament. On Thursday my 1646 New Model army were matched up against Gordon's 1650 Scots Covenanters. I'd modified my list since Monday's practice game to increase the number of units I was fielding (albeit with a reduction in the overall quality).

My force consisted of:
3 x TC
2 x 4 Superior Determined Horse
1 x 4 Average Determined Horse
1 x 6 Superior foot
3 x 6 Average foot
1 x 6 Poor foot
1 x 4 Average dragoons
1 x 4 average firelocks
1 x 2 field guns

Facing me Gordon had 2 bases of light artillery, four of heavy artillery (as 2 BGs), 2 BGs of lancers and 8 units of foot.

Having looked at the deployment and Gordon having done minimal movement told me that he was just going to sit back and play a defensive game. At first the battle was going pretty badly for me - one of the superior horse units and the average one got broken by shooting over on my left wing. However, things started to go a bit better for me after that and I had some brilliant results later on and the outcome was looking very close. In what turned out to be the final turn of the game there was a chance that we could have simultaneously routed each other. Unfortunately the dice were fickle for me and I didn't quite manage to break Gordon's army whilst one of my foot units failed it's cohesion test from shooting hits and dropped to fragmented which was enough to break me.

My deployment was somewhat better than on Monday but I really do need to work on how I bring my forces to bear as they were attacking in a somewhat piecemeal manner which allowed Gordon to get several of his battle groups shooting at isolated ones of mine.

Anyway, that's enough rhubarb from me, here are the pics:


Positions at the end of Turn 2. the long wooden sticks are "linear obstacles" (walls, hedges) - not in the most useful positions. the blank MDF square in the bottom left field is an ambush marker for my dragoons. I probably should have brought them out at the start of the battle so that I could actually get them doing something useful.

Gordon's lancers securing the hill on his left flank - watch out for these later on

Gordon measures the range and arc from his light artillery to my superior foot. Just out!

My right wing determined horse advance towards his lancers. At the bottom of the picture you can see one of my average foot units has lost a base from the heavy artillery.

A wider view - a unit of foot has gone into column to move past the artillery - they could have moved through the guns, but by doing so would have blocked them from shooting for a couple of turns.

The red superior determined horse aren't liking being shot at - 1 base down and disrupted.

My superior foot are finally in arc and range of Gordon's light artillery. They didn't like being shot at either. My red horse have charged in and succeeded in losing another base - I was having crappy dice for death rolls at this point in the game.

The blue horse charge uphill into the lancers. The impact and first melee were both draws.

The column failed it's CMT to expand and so just moved forward. My poor foot have taken up residence behind the linear obstacle.

I forgot to take photos for a couple of turns. By this time my red horse had broken, as had the green "average" determined horse, leaving my superior foot slightly isolated. They'd lost a base to shooting, but I decided the best thing to do was to charge them in. As you can see, they did a pretty good job of tearing a hole in Gordon's centre and of disturbing his surrounding units. I think this pic was taken before the pursuit - the unit ahead of them is fragmented and failed its test to stand, so broke and ran. This then dropped the light guns to fragmented.

Back to the cavalry fight on my left wing. In the previous melee phase I'd disrupted the lancers in front. Gordon's 2nd lot did a flank charge (which disrupted me) but lost at impact. Then in the melee phase I won both fights, dropping the lancers ahead to fragmented and the flank-charging lancers to disrupted. Looking good!

Foot and light guns? What foot and light guns? the foot broke and ran, disrupting the foot behind them. The light guns took several hits from shooting and broke as well.
Lancers? What lancers? The lancers in front have broken and I've now dropped the flank-chargers to fragmented. 

Gordon's death pile at this point - 4 BGs down

My death pile at this point - 3 BGs down

So, these average lancers, fighting uphill against superior determined horse have lost a base, are fragmented and I can still expand into overlap onto both flanks? I think this looks pretty good.

My dragoons have finally stopped hiding in an enclosed field and moved forward to, errmm, hide in another enclosed field.

Back to Gordon's death pile - 5 BGs broken. I just need to break 1 more and fragment another

The blue horse try to come around Gordon's rear for a target-rich environment. Unfortunately my superior foot have lost another base to shooting and been disrupted again.

Remember the foot in column that failed its CMT to expand? It did that a couple more times before I realised that I could simply turn 90 and then advance (with a general attached for the 2nd move). If I'd thought about it earlier they could have been more use. Here you see them advancing to my left wing to provide support to the average foot who were originally supporting the superior foot but have become somewhat left behind and isolated.

the blue horse couldn't quite get into charge range at the rear, so have come back over the hill to taunt the heavy artillery. One more turn and they should be able to capture one of them which might be enough for a win. 

Unfortunately my superior foot got broken by shooting and the threat of a charge and can be seen routing towards my baseline in the bottom right. The column unit didn't quite make it in time to support the other foot unit on my left which broke in the previous turn.
Here you see the shooting phase of what became the final turn. My foot and Gordon's foot have simultaneously fragmented each other. This was the last point Gordon needed to take to rout me - I need to take 2 more to rout him.

So I'd done something either brave or foolish - charged his guns with my firelocks. As they were protected by his foot we ad to fight for them - both the impact and melee ended up as draws. Damn! If the foot on my left hadn't fragmented I might have been able to rout Gordon in the melee phase.

My unit of the match. They've only received a brief mention up until now, but these are the Poor foot. Why are they the unit of the match? Well, Gordon's heavy guns seemed to focus all their fire on them in the last few turns, every time forcing a death roll (and a number of cohesion tests). They passed every one.

The result:
Gordon lost 11 APs from 13 BGs - score = 16.5
I lost 11 APs from 11 BGs (routed) - score = 8.5

What I probably should have done:
Massed my foot on my left flank and advanced so that several battle groups would simultaneously engage his outermost units whilst receiving rear support from other units.
Brought my dragoons out straight away to support the infantry attack
Massed my cavalry on the right wing and advanced rapidly to take the lancers and get into his rear.
Brought forward my firelocks earlier in support of the cavalry attack.

It was a useful game and at least I now have a better idea of how to handle the army. Hopefully I'll remember these lessons for my next 2 games.

Painting etc update:
I haven't done any painting since Wednesday - I'll start work on the artillery first.
The Croats' horses have been glued into painting sticks - I'll glue the riders on tomorrow and might also be able to get them primed.
The camp/ambush markers are still waiting for their matt spray - I hope to do that tomorrow morning (I was just too cold this morning to want to open the windows up). then I'll be able to do the tufting and flocking to finish them.
I've started assembling the two 4Ground dark ages buildings I bought at SELWG this evening. I just need to add the detailing (windows, doors etc) and coat the fake-fur thatch with 50% PVA and they'll be good to go.

Wednesday, 24 October 2012

Pics from Monday's game (and brief report)

Well, I had plenty of superior units who got stuck in to my opponent's forces. Unfortunately they were supported by my usual crappy generalship and decidedly inferior dice rolls. Yup, another loss, but I did learn some useful lessons. Oh, and the loss was bigger than normal as Andy broke enough of my units to cause a "rout", although I had broken one or two of his along the way.

The game could have been over much quicker if my dice rolls to rally one broken unit had followed the pattern of the rest of them - I managed to rally it up from broken to steady in 3 turns. However, having lost 2 bases (from 4) there wasn't really much that they could do.

The only unit that the dice seemed to like (for a while at any rate) was one of my veteran (=superior) foot units which did a marvelous job of smacking a hole through Andy's infantry centre.

30YW Danes-Masquerading-As-New Model Army (1646) vs 1643 English Parliamentarian (Eastern Association)

See what I mean about crappy generalship? Yup, I spread myself out much too thinly.

Yay! The dragoons I painted up for Andy as his prize (plus a few he'd painted up to match them).


Bunfight on my left wing - 4 bases of Superior determined horse vs 8 bases of average horse (ie, equal dice at impact and in melee). Even though I've gone disrupted it should be a sure win for me here, shouldn't it?

Not looking good for these determined horse from my right wing

...errrrmmm, that should have been a sure win for me, shouldn't it?

Meanwhile in my centre, one unit of veteran foot are trashing Andy's mere average foot. Unfortunately their neighbours aren't particularly liking being shot at having lost 2 bases and dropped to fragged.

My other lot of determined horse on the right wing have now auto-broken from base losses. Well, that's what comes from fighting an equal opponent with your hands tied behind your back by crappy dice. The "red" determined horse are getting very close to the baseline - can they be recovered in time?

They could - this must be two turns later as they now have a green "disrupted" marker. In my centre, you can probably see one of my superior veteran foot units running down the hill away from the enemy.

Quick question - if it is your own army (possibly including younger versions of yourself) from 3 years before, can they be called the enemy?


And the other unit of superior veteran foot breaks, the last one Andy needed to rout me.


Hopefully my NMA will do better tomorrow night against Gordon - their first game of our club's ECW tournament.

Painting Progress

I spent last night and the start of this evening prepping the 24 "Croats". They're soaking in soapy water now and will be put out to dry in the morning. Tomorrow evening I'll stick the horses onto painting sticks then glue the riders onto the horses.

After I'd finished the prep I dry-brushed the metalwork of the cuirassiers, pikes, musketeers and artillery I had done basecoats on the other day.


Sunday, 21 October 2012

A bit of an update

I know - things have been a bit quiet on the painting and blogging front for the past couple of weeks. Hopefully I'll be picking up the pace again now.

This weekend I've finished painting the camp and ambush marker bits, done the Klear/ink coat and stuck them onto their bases. This morning I dry-brushed the basing gunk. However, the weather here is crap so I haven't been able to do the matt spray which means tufting and flocking will have to wait.





This afternoon I've been doing basecoats on the various figures I've got prepped. Currently in the painting queue are 24 cuirassiers, 12 pikemen and 18 musketeers plus two guns and crews.




I've got a 650pt game of FoG:R tomorrow night as a practice for the club's ECW tournament; my first tournament game is on Thursday. I'll need to work out my army list this evening and get my figures packed.

Blogging Decisions

I've decided to take a different approach to my blogging going forward. Rather than daily WIP posts, I'll normally only post pics of units when they are finished (well, painted and stuck on bases with gunk at least - given the crap winter weather it may be a long wait for them to be fully finished). I'll probably be doing a weekly "on the workbench" post so that you have an idea of what I'm up to.

I've also decided to drop pic sizes down to 640 x 480. There is a good reason for this - it's one of the camera settings so I won't need to faff around in Paint re-sizing them, which means I can upload them so much quicker.

Friday, 19 October 2012

New Saga Faction - Byzantines

When I got home from work this evening, issue 301 of Wargames Illustrated was waiting for me. The first thing I noticed was that the back cover was a Saga Battleboard for the Byzantines. Inside are the 4-page faction rules. A brief read-through of the abilities shows that the Byzantine units need to work very closely together. I'm guessing that these will be available as PDFs for downloads on the WI website in due course.

One thing that strikes me as being a little odd is that an empire which hired lots of mercenaries cannot include "Swords for hire" in their warbands.

Wednesday, 17 October 2012

SELWG Photos (finally)

I know I've been tardy with these, but I've finally got round to re-sizing all the photos and have uploaded them to Flickr:

http://www.flickr.com/photos/wargaminggirl/sets/72157631793980995/

I haven't really been in the mood for painting the past few evenings, but I have got a little bit done this evening on the camp pieces.