As I didn't post yesterday you'll be treated to 2 posts today (or maybe 3 if I'm feeling generous).
The last pics you saw of the Lorraine knights was before I'd done the Klear/ink coat and transferred them from sticks to bases. Last night I was feeling wiped out and not up to painting, so I decided to do the basing gunk step. I added a little bit too much of the Earth Brown ink to the mix, so the gunk dried a bit darker than intended - the dry-brushing will lighten it down though.
Anyway, piccy time. I've chosen this angle so you can get a good look at the shield designs.
This afternoon I will be doing the dry-brushing, matt spray varnish, flocking and tufting. I will also be doing some touch-ups - on some figures the black ink had pooled in places and looks a little off. If I'd used my usual black-brown mix it would have just looked dirty and not needed correcting.
I'll probably get close to finishing the handgunners this evening, then I'll have to decide what to do next. I'll probably return to the second unit of Reiters, just to get them out of the way, then my 30YW artillery (to give me a break from horses).
About Me
- TamsinP
- London, United Kingdom, United Kingdom
- A mythical beast - a female wargamer! I got back into wargaming in the summer of 2011 after a very, very long break and haven't looked back since. I must admit that I seem to be more of a painter/collector than a gamer, but do hope to correct that at some point in the near future. My gaming interests span the ages, from the "Biblical" era all the way through to the far future. I enjoy games of all sizes, from a handful of figures up to major battles (see my megalomaniacally sized Choson Korean and Russian Seven Years War armies).
Saturday, 21 July 2012
Friday, 20 July 2012
Quickie Batrep
No painting today as I had my first of 3 Round 1 games in the club's FoG Medievals tournament. Sorry - no pics as I thought I didn't have my camera with me, then found it as I was unpacking when I got home a short while ago.
My Swiss and Lorraine troops were rather startled to discover a force of 100 Years War Continental Scots where they had expected to find those nasty Burgundians. Never ones to skip a good scrap, they got stuck in anyway.
Clive's army consisted of 5 BGs of longbowmen, 5 of heavy weapon troops and some light artillery (which didn't even get to fire once). Mine had 2 BGs of knights, my mounted crossbowmen, 5 small BGs of handgunners, 6 bases of "enfants perdu" and 3 large pike blocks (2 of 10 bases, 1 of 12). Clive had initiative, which suited me as it meant I got to move first.
My mounted troops were on my left wing, with the pikes forming up as centre and right wing.
After a few turns of inching towards each other, my battle troops were finally in a position to start taking on the Scots, despite my having crammed them far too close together which made manoeuvring a little awkward at times. I also rather foolishly charged 2 of Clive's battle groups with one of my pike blocks as it took a few more turns for the rest of my men with very long fondue skewers to join them leaving the engaged block at a big disadvantage on melee dice.
On my right wing, 2 of Clive's longbow units were engaged in a pretty silly game of skirmish-and-chase with 2 of my little BGs of handgunners (later joined by a 3rd who'd decided there was nothing much for them to do over at the main battle)
Meanwhile my mounted crossbowmen had rather niftily snuck around Clive's right wing - the gap was very tight, but his longbowmen there couldn't risk heading them off as my knights were menacing them. Spotting his camp, they decided to sack it and I managed to successfully stop them looting it in the same turn. The knights had by then charged into the longbowmen, leading to a very protracted melee which eventually saw my knights victorious and the longbowmen fleeing from the field.
Unfortunately, their Lorrainer brothers weren't so successful in the adjacent melee and were turned into red-mist from base losses. At the far end of my battle line, the first pike block to charge in had gradually been whittled down and turned into red mist by some of Clive's billmen, who then decided to flank charge my very-big-block of pikes, forcing them to fight in 2 directions. Not that they cared a jot about that, winning the impact and both melees.
However, further along the line one of the other pike blocks had managed to break one of Clive's groups and another was fragmented. At this point, we had actually reached the time limit for our match, so totted up the scores:
Clive: 1 camp sacked + 2 BGs broken + 1 BG fragged = 7 AP lost from 11 BGs
Me: 2 BGs broken = 4 AP lost from 12 BGs
Oooh, my word, golly gosh - I won!!!!
The enfants perdu were last seen stuffing their faces with grapes in the vineyard they had occupied.
Lessons To Remember:
1) Leave some space between pike blocks to allow for manoeuvre
2) Don't charge 2 enemy BGs with a single pike block
3) Try to make better use of the handgunners - only 3 of them actually did anything (and only one of them did anything useful, taking out 2 bases from a 6-base longbow unit)
I've got 2 more matches in Round 1. Next Thursday I am fighting Elliot's French troops (not sure which era - 100 YW I suspect) and I still need to arrange a game against Simon's Seljuk Turks.
My Swiss and Lorraine troops were rather startled to discover a force of 100 Years War Continental Scots where they had expected to find those nasty Burgundians. Never ones to skip a good scrap, they got stuck in anyway.
Clive's army consisted of 5 BGs of longbowmen, 5 of heavy weapon troops and some light artillery (which didn't even get to fire once). Mine had 2 BGs of knights, my mounted crossbowmen, 5 small BGs of handgunners, 6 bases of "enfants perdu" and 3 large pike blocks (2 of 10 bases, 1 of 12). Clive had initiative, which suited me as it meant I got to move first.
My mounted troops were on my left wing, with the pikes forming up as centre and right wing.
After a few turns of inching towards each other, my battle troops were finally in a position to start taking on the Scots, despite my having crammed them far too close together which made manoeuvring a little awkward at times. I also rather foolishly charged 2 of Clive's battle groups with one of my pike blocks as it took a few more turns for the rest of my men with very long fondue skewers to join them leaving the engaged block at a big disadvantage on melee dice.
On my right wing, 2 of Clive's longbow units were engaged in a pretty silly game of skirmish-and-chase with 2 of my little BGs of handgunners (later joined by a 3rd who'd decided there was nothing much for them to do over at the main battle)
Meanwhile my mounted crossbowmen had rather niftily snuck around Clive's right wing - the gap was very tight, but his longbowmen there couldn't risk heading them off as my knights were menacing them. Spotting his camp, they decided to sack it and I managed to successfully stop them looting it in the same turn. The knights had by then charged into the longbowmen, leading to a very protracted melee which eventually saw my knights victorious and the longbowmen fleeing from the field.
Unfortunately, their Lorrainer brothers weren't so successful in the adjacent melee and were turned into red-mist from base losses. At the far end of my battle line, the first pike block to charge in had gradually been whittled down and turned into red mist by some of Clive's billmen, who then decided to flank charge my very-big-block of pikes, forcing them to fight in 2 directions. Not that they cared a jot about that, winning the impact and both melees.
However, further along the line one of the other pike blocks had managed to break one of Clive's groups and another was fragmented. At this point, we had actually reached the time limit for our match, so totted up the scores:
Clive: 1 camp sacked + 2 BGs broken + 1 BG fragged = 7 AP lost from 11 BGs
Me: 2 BGs broken = 4 AP lost from 12 BGs
Oooh, my word, golly gosh - I won!!!!
The enfants perdu were last seen stuffing their faces with grapes in the vineyard they had occupied.
Lessons To Remember:
1) Leave some space between pike blocks to allow for manoeuvre
2) Don't charge 2 enemy BGs with a single pike block
3) Try to make better use of the handgunners - only 3 of them actually did anything (and only one of them did anything useful, taking out 2 bases from a 6-base longbow unit)
I've got 2 more matches in Round 1. Next Thursday I am fighting Elliot's French troops (not sure which era - 100 YW I suspect) and I still need to arrange a game against Simon's Seljuk Turks.
Wednesday, 18 July 2012
WIP: Swiss Handgunners #2
The Lorraine Knights have had their Klear/ink coat and been transferred from painting sticks to their final bases. Looking at them now, I probably could have used my normal black/brown ink mix, but they'll do as they are. I was going to do the basing gunk this evening, but realised it might not have fully dried overnight and I'm going to need them for my FoG match tomorrow evening. I'll do the gunk on Friday instead and hopefully will get the basing finished on Saturday.
Instead I cracked on with the handgunners:
armour and gun barrels dry-brushed with Oily Steel
brigandines painted in various leathery colours
handgun stocks painted in Mahogany Brown
sleeves and leggings painted in cantonal colours (I've done one base for each of the first 8 cantons of the Confederation)
Once I've posted this, I'll do the hands and faces, and the ground colour on the bases then call it a night. On Friday I'll be doing the turbans, hoods, boots and equipment.
I wish Donnington would add a couple more sculpts for these and the crossbowmen to add a little more variety - at the moment there are only two sculpts:
chainmail and sallet, firing
brigandine, hood down, advancing
Quick pic:
Instead I cracked on with the handgunners:
armour and gun barrels dry-brushed with Oily Steel
brigandines painted in various leathery colours
handgun stocks painted in Mahogany Brown
sleeves and leggings painted in cantonal colours (I've done one base for each of the first 8 cantons of the Confederation)
Once I've posted this, I'll do the hands and faces, and the ground colour on the bases then call it a night. On Friday I'll be doing the turbans, hoods, boots and equipment.
I wish Donnington would add a couple more sculpts for these and the crossbowmen to add a little more variety - at the moment there are only two sculpts:
chainmail and sallet, firing
brigandine, hood down, advancing
Quick pic:
Tuesday, 17 July 2012
WIP: Lorraine Knights #5
I've got a heck of a lot done this evening, and the painting is finally finished. Heraldic motifs have been hand-painted
Note to self: never, ever paint silly kerniggets again!
I've remembered to take pics before doing the Klear/ink coat. I've decided to avoid my normal mix which has brown ink as well as black, and will use a mix of Klear with black only. I'll do a test figure first to see how it looks.
Anyway, pics for you:
Note to self: never, ever paint silly kerniggets again!
I've remembered to take pics before doing the Klear/ink coat. I've decided to avoid my normal mix which has brown ink as well as black, and will use a mix of Klear with black only. I'll do a test figure first to see how it looks.
Anyway, pics for you:
WIP: Lorraine Knights #4; WIP: Swiss Handgunners #1
I didn't fancy doing anything too complex this evening, so I just finished off the basics on the horses - bridles, leg markings, ground colour on bases. I also painted the manes and tails of a few of the chestnut horses in a lighter shade.
As I'm going to need them for my competition game on Thursday and want them at least part painted, I've made a start on the Swiss handgunners. Yesterday I transferred them from painting sticks to bases. This evening I have done black basecoat for armoured areas and yellow ochre basecoat for clothing.
I'll be making a start on the detailing on the knights tomorrow evening - heraldic motifs, reins etc. I'll also finish off painting the trumpeter's clothing.
Well, here are the pics:
As I'm going to need them for my competition game on Thursday and want them at least part painted, I've made a start on the Swiss handgunners. Yesterday I transferred them from painting sticks to bases. This evening I have done black basecoat for armoured areas and yellow ochre basecoat for clothing.
I'll be making a start on the detailing on the knights tomorrow evening - heraldic motifs, reins etc. I'll also finish off painting the trumpeter's clothing.
Well, here are the pics:
Monday, 16 July 2012
WIP: Lorraine Knights #3
I didn't get as much done yesterday as I'd wanted, but more than I expected. The remaining steps I need to do are:
"motifs" on shields, tunics/tabards and caparisons
lances
ground colour on bases
scabbards
metal detailing/touch-ups
horse tack
horse markings (socks and stockings only, apart from the trumpeter)
Klear/ink coat
basing and matt varnishing
So, some piccies:
"motifs" on shields, tunics/tabards and caparisons
lances
ground colour on bases
scabbards
metal detailing/touch-ups
horse tack
horse markings (socks and stockings only, apart from the trumpeter)
Klear/ink coat
basing and matt varnishing
So, some piccies:
Sunday, 15 July 2012
WIP: Lorraine Knights #2
I didn't get as much done on the knights this evening as I'd hoped:
base colours for caparisons
armour dry-brushed with Gunmetal Grey
horse base-coats
And once again, I messed up the order I did those steps in! It should have been the reverse of the above.
Note to self: get brain in order before you completely b****r these figures up!
Anyways, here are a couple of pics:
Tomorrow I'll do the shading washes on the horses, tidy up the caparisons, base colours on tunics/tabards and shield faces, any visible flesh, have a nervous breakdown whilst trying to paint fleurs de lys and other designs onto the shields, tabards and caparisons.
base colours for caparisons
armour dry-brushed with Gunmetal Grey
horse base-coats
And once again, I messed up the order I did those steps in! It should have been the reverse of the above.
Note to self: get brain in order before you completely b****r these figures up!
Anyways, here are a couple of pics:
Tomorrow I'll do the shading washes on the horses, tidy up the caparisons, base colours on tunics/tabards and shield faces, any visible flesh, have a nervous breakdown whilst trying to paint fleurs de lys and other designs onto the shields, tabards and caparisons.
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